![]() ![]() Once they've opened their lemonade stand, students must monitor the feedback they receive from their customers: Are they including enough lemons, sugar, and ice in their recipe? Is their lemonade too expensive? Students learn how to respond to this feedback and make adjustments throughout the game to maximize their profits in the end. With $20 in start-up money, they make an initial investment in lemonade-making materials to get started. They check the weather to predict how many customers they might have and how many materials they will need to have on hand. Within the game, students must take steps each morning to prepare for a successful business day. Once students have selected a game length, they will use the economic way of thinking to make decisions about supply and demand, allocate resources efficiently, and maximize profits. If you’re using the game in a hybrid or online class, again have students practice using a 7-day game, then have them play through a 14- or 21-day game and track the decisions that they make as time passes. The game-play options create opportunities to extend or shorten the lesson as needed.įor an in-class session, have students begin by playing through a 7-day “practice” round before competing against one another in a longer 14-day game. The number of days selected increases the amount of time spent playing the game and the amount of profits students can earn. In the Lemonade Stand game, students play as lemonade entrepreneurs who are operating a lemonade stand for 7, 14, or 21 days, where each “day” lasts for a few minutes. ![]() The materials are available through a desktop site and a mobile site where many of their games, including the Lemonade Stand Game, are adapted to play on mobile devices. They offer a large variety of math games covering topics from numbers and sequencing to algebra and calculus. Continued abuse of our services will cause your IP address to be blocked indefinitely.The Lemonade Stand Game is available from Cool Math Games, a collection of websites started in 1997 with the goal of making math enjoyable and fun for audiences of all ages. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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